Along similar lines to the above strategy, cards like Goro-Goro and Satoru and Ojer Kaslem, Deepest Growth with triggers when dealing combat damage to a player can greatly benefit from additional combat phases
Oh, and that Clue typing will give some extra value in Clues-matter decks, which is the icing on the cake for a really good piece of cardboard
When you take out a five mana artifact like a Gearhulk or Gilded Lotus you are wildly ahead
Goreclaw, Terror of Qal Sisma Goreclaw, Terror of Qal Sisma is a must-have for big body green decks
In many situations, having a base toughness of 0 would be a problem, but Primordial Plasm's ability (slurp) helpfully provides +2/+2, so the creature should survive
Whats the best Zombie commander for combos